If you don’t see me around here the next few hours, you already know where I’m at! Hahaha
Civ 7’s devs talk walking back the game’s most controversial decision.*
“Build a civilization to stand the test of time.” That was the promise on the box of Sid Meier’s Civilization, the first in a long-running strategy game franchise that has evolved over 35 years and seven mainline entries.
Civ 7 introduced a new approach to play wherein players would change civilizations from their initial selection twice by the end of a game. Lots of players said, “Wait a minute: we’re literally not building a civilization to stand the test of time anymore.” After such a negative launch reception, longtime series fans began to wonder if the franchise itself would continue to stand the test of time.
It’s clearly not a coincidence that the new, major update for the game reaching players today is titled “Test of Time.” It’s a major reworking of several of the game’s key systems, and it reintroduces the ability to play one civ from beginning to end while retaining some of the big ideas that defined Civ 7 at launch.
I’ve spent the past week playing the game with the Test of Time update, and I spoke with two of the game’s senior developers—the franchise’s creative director, Ed Beach, and series head of product Matt Schembari—about the choices they made, reacting to player feedback, and competing ideas about what Civ is to players.
...read more at arstechnica.com
You know..... that might be what draws me in.
The idea of switching civs mid-game just never sat well with me...
I love the idea but still haven’t tried it out
now you have no excuse
My excuse remains lack of time and however much it costs.
Money shouldn't be an issue, it's not a fortune, but time is definitely gonna be a problem. Speedrunning it usually takes me about 6 hours a game. Of course, I don't play the whole thing in one sitting.
I've always been a marathon speed guy
Now you have no excuse not to try it! I just updated. There's a new free leader. I'm gonna check it out.