I'm pretty ignorant when it comes to inscriptions. Can you explain a little what inscriptions add to the game?
Hey, thanks for asking! Totally fair, inscriptions are easy to miss the point of until you see one used for something concrete. Inscriptions are arbitrary data stored permanently inside Bitcoin transactions. Think of it as forever-storage that needs no server.
For BlockForge specifically, they do three things:
The game IS an inscription. The engine (terrain generator, textures, multiplayer code) is a single HTML file stored on-chain. Your browser loads it from the Bitcoin network, not from any server I control. If I disappear tomorrow, the game keeps working.
Chunks are inscriptions you can own. The 32x32 grid is 1000 inscriptions. Each one is a chunk, trade-able like any other inscription. If you own it, you own the right to build whatever you want on it.
Player builds become permanent. Build something on your chunk and want it to stick forever? You inscribe the diff as a child inscription. It becomes part of the game's state for anyone who loads the world after.
tl;dr: The game world is not stored on a private server. If Bitcoin's running, BlockForge is running.
Hey, thanks for asking! Totally fair, inscriptions are easy to miss the point of until you see one used for something concrete. Inscriptions are arbitrary data stored permanently inside Bitcoin transactions. Think of it as forever-storage that needs no server.
For BlockForge specifically, they do three things:
tl;dr: The game world is not stored on a private server. If Bitcoin's running, BlockForge is running.