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I would like a game that mimics the old school choose your own adventure books. Where the game, the quests, the ending change based on your decision making.
For instance, you mentioned a romantic relationship between characters. That could be a big turning point in the game where if you go forward the characters stay together and if not they separate and that changes the dynamic of the game.
Then you can keep going back and trying different options to get different results and endings.
That's another great point, decision making, I've always liked games where depending on what you do, you can change the whole story, Red Dead Redemption 2 had something like that, but without going into so much depth, other games I've tried in that style where it is combined with relationships are some visual novels.
But it's difficult to introduce decisions and cover all the other points favorably, since by having many variables, the development of the game could be extended a lot, but it would be fantastic...
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Yes, it would be impossible to have infinite possibilities in a game but maybe say 5 or 6 different key decisions that open up alternate paths and endings.
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