The current incentive scheme, while not that bad (and far better than nothing), puts way too much emphasis on daily activity, and that takes a toll. The cowboy hat is great, but should consider an average over a month at least, not a daily minimum. You just can't be forced to be considered a good user only if you open this site every single day and with active contributions other than reading or sporadic comments. Not even the total days you had the hat are shown as badge of contribution activity. That caused me to be totally uninterested in the cowboy hat.
A reward scheme that crosses the line between compensating good interactions towards forcing interactions tends to draw back bad content, for sometimes you don't really have something to say but have to still otherwise you get nothing. I can't do that so I end up losing the hat chronically and my rewards dropped dramatically, yet I don't consider myself that of a mediocre contributor of this platform.
I think all of that could be corrected simply using averages over a month for all purposes, rather than only considering single day activity. Single day activity is cool to determine hot posts, but not to score and reward users.
I disagree. I think if you aren’t active for a few days then you shouldn’t get rewards. I don’t like the idea that some stackers are producing content and value and someone can jump on zap and comment on a few top posts and get rewarded thousands of sats for it.
I do like the idea of a blended daily and monthly reward system so it captures a better picture of overall activity. I wouldn’t mind rewards being 75% daily and 25% monthly. It would be like getting a little bonus at the end of the month.
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But then you agree with me (or I failed miserably at making my point). What you describe in the second paragraph is what I meant, I agree with all of what you said.
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I disagree that the system puts way too much emphasis on daily activity but I do agree a blended approach daily and monthly would be good.
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I use stacker news fairly often, the cowboy hat gives me anxiety hahaha
A week average would be a great start, can't expect there are contents worth zapping every day
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Nothing really bad happens if you lose the hat ;)
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Yesss exactly, that's what I mean.
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You can turn off cowboy hat notifications and hide your hat, effectively opting out.
The cowboy hat is meant to be a little Easter egg game for those that want it.
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that's what i do. 2 ways to deal with anxiety (for me), face it or take it out of the equation completely. turn off the hats. now there is nothing.. except of course the next thing you're anxious about. which hopefully is not a made up hat, next to a made up name.
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I think it will naturally become more that just that, despite initial intentions. Having the hat and the time you have it is the best badge/metric we have as of now to judge a user retroactive engagement attitude. Unless other visible metrics/badges are developed for that purpose.
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20 sats \ 1 reply \ @k00b 6 Jun
We have other badges planned around attached wallets, so that should help some.
best badge/metric we have as of now to judge a user retroactive engagement attitude
Good point. I don't want to change the rules of the hat - it'd be unfair to everyone playing that game and who likes that game - but maybe there's a better metric we can badgify.
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Thank you for considering that. Mind you, I'm just trying to give constructive feedback here for I value the site and I see that it can be greatly improved by this considerations (IMO as a user).
Possible badgifiable metrics for quality of contribution could be:
  • For Posting: ( post_total_stack / number_of_posts )
  • For Commenting: ( comnt_total_stack / number_of_comnts )
Possible badgifiable metric to measure retroactive engagement could be:
  • ( total_spending / number_of_answers ) ; number of answers given to posts or comments
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Isn't the cowboy hat (like most badges) essentially just e-peen?
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YES ! 🤠
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so good lol!
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I shouldn't have used the hat in my argument, I obscured my own point. Yes, it is. Copy/pasting from an answer I gave below: The hat in itself doesn't matter at all, I'm not saying that. What matters is how much time you have it because that's a measure of activity that is erased. That's the status, not the hat in itself. Besides that, it's not the sole point of my argument, nor the most important. My argument is that the same way the hat is defined, the ranking is defined, which I consider detrimental in the way I described.
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I am aware that rewards are linked to comments , posting and zapping. But I am bit confused as not sure what really matters most. I can do the above and end up out of rewards. Then, I look at the lists and I find some stackers without posts or comments and just using a few sats, being at the top. Am I missing anything @k00b ?
On the other hand , I have noticed that when a post has more interaction, I go up in the standings.
Still trying to find out about the system, though very happy to be here as I am learning a lot too.
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30 sats \ 1 reply \ @k00b 6 Jun
Rewards go to people based on a combination of posts/comments and zapping posts/comments.
The more people zap your posts/comments, and the more you zap posts/comments that other people like (the bigger and earlier the zap the better), the more likely you are to get rewards.
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Thanks for clarifying! Will do my best!
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I personally won't address the ranking system by now, for that's a whole beast that might use some holistics and doesn't really have to be perfect by the day but at least fair enough in its long term tendency. That tendency could have random noise added and would still be cool. The problem is scoring based solely on single day activity, which is very discouraging, because that ensures an overall negative tendency in both ranking and rewards in the long therm if not cared by the day, which is tiresome and haves the negative impact of forcing interactions and engagement which can take a toll in the long term and end up causing the opposite effect: repelling stackers from SN.
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Do you know people have another tasks (research, write code, heal people, etc) per days not just sit here, however the same people can bring here hight level content. And they no need to be rewarder appropriately just because they haven't read your post over last month?
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I did not understood the last part of your comment, but regarding the first part, yes, I agree, that's exactly what I (tried to) brought up.
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I tried to say "daily" means what this stacker made this day. As much you made as large you'll get. If we add here another parameters: hat, activity, etc, word "daily" loose its sense
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I agree. That's why I think that "daily" is a bad metric altogether.
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Nah. Averages are ok for explaining or displaying information, but not for granular decision-making or ranking. We have computational systems now that allow for more detail. and accuracy.
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That's simply not true. Averages are an optimal tool for detailed and fast-paced high quality control systems which I personally use for my own work (embedded systems). Reality of computation is the opposite of what you described: primitive, slow and low memory systems had to rely on nearly zero history data and thus where un-optimal and jerk-prone. Computational power allowed for historical data to be processed to judge real time data and thus take better real-time decisions.
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71 sats \ 1 reply \ @0fje0 6 Jun
Excellent response, thank you.
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To you Sr :)
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With more accurate calculations... I work in informatics and get away from averages as soon as I get "serious."
But you do you boo boo!
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I don't have an answer for that.
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🫳🏽🎤
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Does the cowboy hat play any role in rewards?
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It does, but i think that doesn't matter, in this case I'm referring to the hat as a "reward" only in the sense of a badge. It might not be important in itself to a user personally, but it does is a metric that influences interactions for it boosts confidence. Losing it day by day ends up defeating its purpose because it motivates blind zapping just to keep it, thus not being any more a good metric of user activity nor a good way to motivate good content compensation
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that doesn't make sense, you have 24 hours to zap and thousands of posts/comments, how does that encourage random zaps?
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You are saying it: you have 24hrs, hence, a day. That implies daily commitment. Just one day off and it's all gone. Expecting a user to not to miss a single day to keep score, as another user posted above, ends up causing anxiety. You have to devote time, and even more, mental energy, to consciously zap something you consider worthy. Most probably, you wont have that time and energy strictly every single day, so to not to lose score and rewards, you just enter quickly, zap blindly, and done.
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I think you're making a storm in a teacup. The hat doesn't influence anything, it's just a status symbol. If you lose it the next day, you can win it back.
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The hat in itself doesn't matter at all, I'm not saying that. What matters is how much time you have it because that's a measure of activity that is erased. That's the status, not the hat in itself. Besides that, it's not the sole point of my argument, nor the most important. My argument is that the same way the hat is defined, the ranking is defined, which I consider detrimental in the way I described.
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Donations to the rewards pool also help maintain your headwear, so you don’t have to randomly zap something
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Thank you, I didn't know :) However, I should have made clear in the OP that I'm not looking for optimal strategies to get rewards, it's just not worth the hassle, at all. I'm just sharing my view on why I think that the current scheme crosses the line between compensating good interactions towards forcing interactions, in contrast to what I understand it intends.
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