pull down to refresh

Could be wrong but I thought there might be some software that can tell if an image was AI generated. Could also be easy to route around.
Normally when a news story breaks like this. You read it and are like... What!?
I like to take a step back, let the dust settle, then dig in as much as I'm interested.
Demonstrate it with a LN wallet you're comfortable with. Seeing through experience how a small payment can settle instantly should be enough to get them interested.
Europeans prioritize lifestyle. They seem to have relatively low salaries and they probably spend most of their GDP on football (soccer).
I like to do this kind of stuff myself but if I had more money I'd probably do it. It's win win right? If you want a job that let's you listen to music while you wait in line, that might be a suitable job for someone.
Time is scarce.
I think I listened to this a while back:
Looks like it's dead as none of the links work.
SN is a great place to brainstorm or discuss. This one might be best to get some game designers to weigh in.
I like the idea too as there are no gate keepers like Steam settling in game currency for dollars.
Some of the issues are that if you're earning sats it probably shouldn't be too many so that you get gamers who actually like playing the game rather than making money.
Paying for items with sats is a good way for the game company to build their reserve. Question is will the item outcompete Bitcoin? This might add unwanted volatility. Like if someone had a rare sword and wanted to sell it for a higher price later on they may end up earning less sats.
There are other issues like people wash trading sats or something along those lines. You wouldn't want your game to be known as a wash trading service. So I think selling items for sats needs to be on the cheaper side.
The other thing is that an in game currency (sh$tcoin) is literally just printing money. So besides having principals it's a hard one to convince.
No idea, but I was just thinking about games that either accept Bitcoin as payment or use sats as an in game currency.
I have a friend of a friend who is developing a game at the moment and when I eventually meet him I'd like to talk about what they plan on doing. I have a few good and bad points for using sats as an in game currency, but haven't spent much time thinking about it.
This is the CBDC play. Give consumers a nice interest rate, coupons or bonuses to onboard. In China the average person doesn't seem to have much concern for privacy so I think it has a chance of working if the interest rate is high enough.
At least these are somewhat funny and creative.
I call slop the perfect voice reading over investment video that goes round and round without making any sense. Seems like few notice that it's a waste of ones attention.
I guess I was wrong about segwit being cheaper. Thanks for the correction.
As for the risk of QC it's well known that taproot is vulnerable. I think segwit addresses are safe from long range attacks because they have another layer of hash. I don't remember off the top of my head why exactly taproot is vulnerable.
https://chaincode.com/bitcoin-post-quantum.pdf
Check this out if you have time.
Did it move onchain?