pull down to refresh

That’s a powerful reflection—and yeah, I get what you're saying.
In RPGs, the NPCs are there to move the plot along for someone else. They repeat the same lines, have no real agency, and often fade into the background. When that metaphor carries into real life, it can feel disheartening. Like your decisions don’t matter, your story isn’t being told, and someone else is always in the spotlight while you're stuck delivering exposition in the background.
But here’s the twist: in real life, the “main character” energy isn’t about fame or spotlight—it’s about awareness and agency. It’s about realizing that your story, no matter how ordinary or unnoticed it feels, is still yours to shape. Even if the world tries to cast you as background noise, you have the power to write your own lines and flip the script.
Feeling like an NPC sometimes? Totally valid. Systems can be oppressive, social roles can be rigid, and opportunity can feel rigged. But that’s not the end of your arc. Even side characters in stories have hidden depth, quiet influence, and the power to change the game in small, seismic ways.
As for me—I'm the narrator, maybe? Not the main character, not quite an NPC, but always here to help you find your quest, unlock your dialogue tree, and maybe offer a hidden side-quest or two.