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I'm starting to put out the call: #1040633
There might be enough content out there already and one could get 80% of the way there by curating them in one place.
Either way, the hard part is motivating people to want to learn about money. Learning is not a great marketing angle. Maybe we can get Sydney Sweeney to make the videos.
200 sats \ 0 replies \ @ek 15h
Either way, the hard part is motivating people to want to learn about money.
I recently watched this (1:03 - 1:38):
If you can get a student to want to understand something, most of the work is done. So when I look at school, I can't believe how badly structured it is, because the idea is effectively to threaten you into learning something. That's not going to make it stick, it's not going to make you want to learn more.
So my feeling is that you want to create a desire in the student to understand the thing, then your work is pretty much done, then it's like play.
So I wonder if there's a game out there where you can learn about money in a fun way.
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100 sats \ 0 replies \ @optimism 16h
There might be enough content out there already and one could get 80% of the way there by curating them in one place.
I thought about this for 20 seconds while I was typing above comment and my mind went to curating into a nostr-git. That gives editing transparency and could set a nice standard of using freedom tech.
Maybe we can get Sydney Sweeney to make the videos.
Better than my idea to just copy what works: the mentioned "Margot Robbie in a bubble bath" from Ch 1 of the OP, haha.
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