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The devil is in the details. Crappy != good.
I shipped a videogame a while ago. Didn't sell that much but was praised by some big magazines
(Imagine, it was a time when video game mags were a thing)
After coding 100,000 lines of code I can safely say that good video games are by far some of the most complex software projects in the world.
Thanks for sharing, it's helpful.
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