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This article highlights how chess counter-intuitively spiked in popularity shortly after IBM's Deep Blue beat world champion Garry Kasparov in chess.
I'm sure there are many reasons for the accelerated adoption of chess, but it's undeniable that chess is very popular today, and computers can beat all of us at it.
What other tasks, jobs, industries, or games will see spikes in popularity when humanoid robots can beat us all in those domains?
That's a very fascinating question. I'm not 100% sure what lessons can be drawn from the chess example, but it's worth thinking about. (My hypothesis, though, is that the spike in popularity probably just coincided with the greater media coverage.)
I wonder if creative writing will see a spike in popularity. Now that computers can master the technical details of writing better than most people, I wonder if that will free people up to just be more creative in their writing, since technical perfection will no longer be seen as something worth pursuing.
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30 sats \ 1 reply \ @kr OP 3h
Interesting, maybe it will be done with pen and paper too. Hard to be certain someone isn't using AI when the writing lives on the internet.
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I think as long as it is seen as a recreational thing, people will be less inclined to cheat with AI. Of course, there will always be cheaters, but if it's recreational then maybe the prevalence of cheaters won't be enough that it significantly degrades the popularity of the activity.
Chess is actually an example here, since it's very easy to cheat online playing chess, and yet online chess is still very popular.
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0 sats \ 0 replies \ @kr OP 3h
I think there's a good chance cooking makes a comeback when robots are able to make meals in less time and with better precision, even if only as a once-a-week gathering of friends for dinner.
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