LFG!


S/O to @k00b for helping me plan this out and put it together!
My original idea for bounties was a bit more regulated and complex (escrowing bounties, requiring community engagement to determine the winner of the bounty, etc) but we whittled it down to being simple, open, and permissionless.


Still there’s some game theory to figure out and some vulnerability to sybil attacks with this first implementation so I would love to hear people’s thoughts on how to mitigate that in the future without being too heavy handed.