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I've been reading a lot of good stuff about ARC Raiders.
In fact, I read and watched so many people recommending the game that I was sure most of them were getting paid to hype it, and that it was probably just another extraction shooter.
However, when I dug deeper into why people like the game, I found that the enemies aren’t traditionally animated, but are instead physically-based AI agents:
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own instead of animating movement.
[...]
Animation is a big bottleneck in all game development. Characters or creatures have to be designed and scripted manually, to achieve seemingly realistic interactions with the world. That makes it hard to achieve scale without growing your game team.
So over the past two years, we’ve continued down the path of physical animation based on reinforcement learning. In short, that means we train physically-based machines to walk by giving them rewards for doing the right things — like virtual dog treats.
As you’ll see in the examples below, achieving good movement behaviors can lead to more immersive and interesting gameplay, where the world becomes truly alive — where there aren’t any pre-made animations, stuttering transitions between poses, or weird ragdolls.
Instead our agent — you can think of it as the AI player — observes its body and the world around it; and decides how to move the legs over the next few frames. This means that if the agent collides, is hit by, or generates some force by itself; it can adapt immediately for each unique situation. If you trip on a rock or get hit by a snowball you’ll do something unique every time — because no snowball or rock is the same.
[...]
My emphasis cannot be overstated. This makes shooting the enemies extremely satisfying. Action sequences that other games have to script and still feel underwhelming, this game just has them out of the box during every encounter. As this video points out, the enemies are probably also intentionally robots to be even more immersive. If they were human, it would be much harder to make them feel real.
If you're on the edge about trying this game, really, give it a try. I think I just witnessed a revolution in gaming.
no, I'm not getting paid to say this
oh wow. The graphics feel like reality. That is something really huge from what I have seen last time in gaming. My brother is a gamer. I will tell him about the game and ask for his input. I am a super newbie when it comes to games. But I can do appreciate a great graphic.
P.S.: I love the ending with the "not paid to say this" :))
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later edit: my brother said the game ARC Raiders is not worth the hype along with "it is good optimized, but not offering all it can offer" and the statement "it's gonna disappear in 1 month". He also mentioned me that he is now playing Ghost of Yotei (a sequel to Ghost of Tsushima), which is totally worth the time/money. He called these two games masterpieces and gave me the notes for them as it follows: Story 10 Atmosphere 20 Gameplay and style 30 Combat 40 As I said, my brother is a total gamer. So if questions appear I can follow-up with him.
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0 sats \ 1 reply \ @ek OP 1h
my brother said the game ARC Raiders is not worth the hype along with "it is good optimized, but not offering all it can offer" and the statement "it's gonna disappear in 1 month"
Bold statement at the end, haha. Considering he likes to play games like Ghost of Tsushima and sequel, he might just not be into shooters at all 🤔
He called these two games masterpieces and gave me the notes for them as it follows: Story 10 Atmosphere 20 Gameplay and style 30 Combat 40
How should I read this? I assume each category is not scored out of 100?
As I said, my brother is a total gamer. So if questions appear I can follow-up with him.
Did he not think the enemies were impressive and that shooting them was really satisfying?
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he might just not be into shooters at all
I think this kinda gets him right, though I know he played Battlefield 6, Redsec and CS2 (I hope I got the names correctly)
How should I read this? I assume each category is not scored out of 100?
I suppose (based on our previous conversations) like on a scale of 1 to 10?
Did he not think the enemies were impressive and that shooting them was really satisfying?
He told me that "games like ARC should be pirated, not bought". I think the game was not impressive for him
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no, I'm not getting paid to say this
How can we know for sure
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Interesting. I always thought AI held a lot of promise for games, but mostly on the dialogue/interaction part. Never thought of it as a tool for scaling animation, but that seems to make sense!
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100 sats \ 1 reply \ @Scoresby 5h
Just looking at the graphics makes my laptop cry in pain. But...you make me wish I could play it.
Also, I guess I'd never really thought about scripting scenes in games (this reveals how weak of a gamer I am). Playing games like Elder Scrolls, the scripting parts always felt so separate from gameplay that they were more like little in game movies -- even if just played out by game characters.
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0 sats \ 0 replies \ @ek OP 5h
Just looking at the graphics makes my laptop cry in pain. But...you make me wish I could play it.
Yeah, I had to set up my desktop PC to play this game. (For some reason, it felt like more effort than just plugging it in, so I never got around to it after moving almost a year ago, lol.) Are your kids not in the PC gaming age yet?
For the readers: this game runs extremely smoothly (FPS locked at 120) at 1920×1080, everything on high, i5-13600K @ 5.1 GHz, 32 GB RAM, and RTX 3060 Ti. I haven’t tried the epic settings yet.
Also, I guess I'd never really thought about scripting scenes in games (this reveals how weak of a gamer I am). Playing games like Elder Scrolls, the scripting parts always felt so separate from gameplay that they were more like little in game movies -- even if just played out by game characters.
To be honest, I also haven't thought much about them. It was just how games always worked and I accepted it. But now, I think soon every game will do what they did with the enemies.
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0 sats \ 0 replies \ @Fenix 1h
The animation is good, it looks like what I’ve seen in other modern games and has good physics, like in RDRII. The character’s falling and sliding animations are so dynamic that you don’t even notice the transition. The smart PvE enemies I had already seen in TLoU 2 and Alien. Improvements are always welcome. . About AI, isn’t machine learning the same as AI?
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