Programming things is sometimes deceptively tricky. For UI things, the trickiness seems proportional to the number of possible interactions. The deception happens when a UI element is visually small relative to the number of possible interactions. It violates our intuition because the interaction density is abnormally high.
I feel like this could be generalized into a rule about the complexity and size of the input range(s) and the resulting trickiness, i.e. bug potential.
I usually caution folks on things that have what I call "high interaction density," but I sense that it doesn't land as well as it could.
Programming things is sometimes deceptively tricky. For UI things, the trickiness seems proportional to the number of possible interactions. The deception happens when a UI element is visually small relative to the number of possible interactions. It violates our intuition because the interaction density is abnormally high.
I feel like this could be generalized into a rule about the complexity and size of the input range(s) and the resulting trickiness, i.e. bug potential.
I usually caution folks on things that have what I call "high interaction density," but I sense that it doesn't land as well as it could.