pull down to refresh
Making weight of zaps = weight of downzaps = weight of boost is another thing we're considering. But it makes defense 3x more expensive for the same provable sacrifice. It's tricky.
I'm implementing things we were planning to implement anyway, because they get at the issue obliquely. If that's not enough, we'll go a more direct route.
Haha no it doesn't, at least not really.
But when the cost-to-impact of a single individual actor rises because the total set is larger, it should be easier to tune incentives than when that impact can be rather cheap. I.e. I think that the phenomenon we're seeing now is caused by tuning to reduce sybil risk causing a new weakness to activism.
But the max potential impact of activism only works if there are outsized weaknesses.
I think it's too much tuning.
The main issue is that one divisive sociopath downzaps more than 1/3rd of the upzaps with a smile without it hurting.