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Yeah, it wasn't really a serious suggestion, as I think it's a "juice not worth the squeeze" feature, by any sane metric.
But I like thinking about the limits of possibility for these game theoretic systems of trust and attention.
The tradeoff between trust, transparency, accessibility to new users, robustness to bots/spam, and overall utility is a difficult balance to strike.
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By fast food analogy: I like in-n-out because it serves hamburgers with little variation and has a relatively limited menu. It makes great hamburgers, and at scale, because it makes them with little variation and has a relatively limited menu.
I'm much more interested in building, and using, an In-n-out than a McDonalds.
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Beyond information overload and engineering overload, it'd fracture everyone's experience on SN.
Under high variation regimes, the things I say about my experience aren't likely true of yours. e.g. this discussion we are having would be much harder to have if there were even a handful of modes of SN.
There's something special about us all playing the same game at the same time.