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That's what I was going to ask.
I've been thinking about a dynamic where players essentially seed the game world with their purchase and can then withdraw what their character has when they finish.
this is a great idea! wanted to find a way to let people build adjacent worlds but also within constraint, I will think on it.
That's what I was going to ask.
I've been thinking about a dynamic where players essentially seed the game world with their purchase and can then withdraw what their character has when they finish.