much of it outside the core mechanics are indeed vibe-coded and my hope is that in time, and with taste, and thoughtful feedback like yours it can be shaped better.
I've heard the best indie game devs easily put in 5000-8000 hours into their games and I'm only just 100 hours in
appreciate your feedback on the selectable text and 2.5D and true world-building with sound and music
God bless Diddy Kong Racing and also those Nintendo 64 classic devs
Will keep this in mind as I plug away: "It has a shell, but can it have a soul?"
a 2d game up view, like first zelda or Pokémon firered or isometric like Diablo or Fallout could be more interesting, immersive and easy to dev than what you used. allows you to expand the map and build your world better.
great thought, I’m actually thinking I’m gonna do this for the next game server, copy over the base code and redo the graphics and make the experience like Spiderman: Into the Spider-Verse lol
thank you for your soulful answer! I jumped into Kyberkit for a bit and climbed the tower and took out some boars lol

much of it outside the core mechanics are indeed vibe-coded and my hope is that in time, and with taste, and thoughtful feedback like yours it can be shaped better.
I've heard the best indie game devs easily put in 5000-8000 hours into their games and I'm only just 100 hours in
appreciate your feedback on the selectable text and 2.5D and true world-building with sound and music
God bless Diddy Kong Racing and also those Nintendo 64 classic devs
Will keep this in mind as I plug away: "It has a shell, but can it have a soul?"