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Its always the same pattern on how fast many faucet and games based on sats rewards are drained of liquidity once the price and user quantities rises.
I've been using some faucets and games and it is always the same story. I am not doing it for the money as these projects will never give you big rewards, but I do it to stack and play with minor sats between wallets, withrawals, etc.
I think that's why ZBD uses a different approach in their games (at least, last time I played). You earn a series of tickets whenever you play, and the number of tickets increases your chances during the daily draw to distribute the sats. The total number of sats being distributed everyday can thus be controlled, regardless of the number of tickets players win.
Whenever there is a way to game the system, especially when money is involved, people will find ways to game it. So one needs to mitigate this as best as possible.
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Just a customer acquisition strategy. Offer more sats to get users and then lower the amounts. Get used to less "free sats", as price rises rewards issued will drop. Hard to do for a startup project but it would have been smart to load up under 20k and lock in your projected next four years of reward issuance so then you don't need to modify reward issuance much. Worse that happens in that case is no one plays your game and you end up with a few bitcoin.
But again hard for a new project or even a growing project to outlay that amount of capital up front for rewards.
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Giving money away for no work will always deplete the source.
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Other activities that earn money that can be turned into sats might be a better use of your time. Learning skills worth money definetely is.
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Anything can be turned into sats, but these projects are based in sats from base. I just want to know how to solve the issue of sats economics. As mentioned below ZBD created a ticket system, but that seems very random.
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yeah...it's called third party risk...the thing BTC was invented to remove.
You are thinking about someone else's infrastructure when you should be thinking about what value your infrastructure is bringing to the market , you.
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My point is. If this small, medium projects cannot have a sustaintability 100% in sats then AAA games neither. All these F2P games on platforms making micropayments can be easily be done in sats, but it all depends on the economics they use.
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Stacker News for example, is V4V, Value for Value. The platform creates Value and the spending of value reduces spam and poor quality content. Sat games pay you stay on the platform, but where does that money come from and why are they giving it to you ?
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Think about it this way. Where does the water from a faucet come from ? What would make it run out ? Who pays the people to keep it running ?
Faucets are only for generating interest in a project. They are not meant to be sustainable. (free money forever)
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What i'm saying is your initial assumptioon are mistaken, and will benefit from learning about economics and the economic principals behind Bitcoin in the first place.
Games are for Games. Money is for Money.
AAA games do not make their money from allowing playes to make money from playing the game.
These sat projects are either making more money somehow (selling ads) and giving you a fraction of it back in sats, tricking you into thinking you can make more somehow (a casino) or they die. How could it be any other way ?
Play games for fun, but Bitcoin is for P2P value transfer. YOU have to make the VALUE.
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