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Yes, async Rust is quite clearly doing a lot wrong. Control-flow divergences should be structured per https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/ and while there are scoped spawns for multithreading, there is no async equivalent, and the available features include the analogue of the harmful go statement.
go
Yes, async Rust is quite clearly doing a lot wrong. Control-flow divergences should be structured per https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/ and while there are scoped spawns for multithreading, there is no async equivalent, and the available features include the analogue of the harmful
gostatement.