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HODL contracts and HODL invoices are the same right?
No. "Hodl contracts" is the name of a python app I made that uses hodl invoices to emulate an oracle service on the lightning network. Hodl invoices allow a merchant -- Bob -- to programmatically settle or cancel a payment from Alice, but they (Bob) have the private key necessary to do that, so it's fully custodial. Hodl contracts are different. They allow a routing node -- Carol -- to conditionally forward or cancel a payment from Alice to Bob, but the third party does not have the keys to the money (Carol is just a routing node), so she does not have custody of the funds.
you mentioned that no one uses them. But I think RoboSats is just an example where HODL invoices are indeed used (they use it for escrow)
Robosats uses hodl invoices for escrow, but they do not use hodl contracts. As a result, robosats is a fully custodial service. When you enter a contract on robosats, you send your collateral to Robosats, not your counterparty, and they use hodl invoices to conditionally settle or cancel your collateral payment depending on whether there is a dispute. (If there is no dispute, they cancel your collateral payment, thus giving you your money back; if there is a dispute, they settle your collateral payment, thus retaining your money until they can decide whether you should get it back or your counterparty should). But since they have all the keys they need to settle the HTLC, they have full custody of the collateral for the duration of the trade. "Whoever holds the keys holds the coins," and in the case of Robosats, Robosats holds the keys. So yeah, Robosats is a fully custodial service, just like coinbase or binance, but anonymous (and made by a fellow who I personally vouch for because I think he is trustworthy).
For longer durations, why not just use regular payments?
If by "use regular payments" you mean "use the base layer," I agree. Long duration contracts typically involve large amounts, and for large amounts, the base layer works wonderfully. There are no time limits and there are great tools for making conditional payments, such as 2 of 3 multisig, hashlock contracts, and discreet log contracts. But in sporting events the typical wager is $8-$10, and I don't think the base layer is very good for such amounts anymore. That's why I want to do something like a sports betting site on lightning.
If by "use regular payments" you mean "pay your counterparty directly, with no oracle," you can only do that if you fully trust your counterparty. What if you send them $50 for a game that's coming up on Saturday but they just run off with your money even though their team ends up losing? What if your team wins but your counterparty never sends you the money they owe you? Conditional payments are needed here, but the recipient shouldn't determine the outcome because they can't be trusted. Hodl contracts allow a third party who both counterparties trust to determine the outcome without taking custody of the money (because they are just a routing node).
I don't see much of a difference than just paying the service and hoping they refund you conditionally?
I hope you see the difference now. Instead of paying your counterparty directly, pay them through a routing node that will forward or cancel the payment based on the outcome of the game. That's what distinguishes hodl contracts from hodl invoices.
HODL contracts lock up funds in a channel right?
Yes
So there is not only the HTLC max timeout issue but also the max HTLC in flight, no?
Yes
But the max HTLC limit is pretty easy to solve -- just open up another channel. The max HTLC limit is something like 425 htlcs per channel, which seems like a very high number to me, especially because, if they are all in use, that means your service is very popular, so you can probably easily afford to just open up another channel and get 425 more HTLC slots.
240 sats \ 1 reply \ @ek 21 Jul 2023
Hodl contracts allow a third party who both counterparties trust to determine the outcome without taking custody of the money (because they are just a routing node).
I hope you see the difference now. Instead of paying your counterparty directly, pay them through a routing node that will forward or cancel the payment based on the outcome of the game. That's what distinguishes hodl contracts from hodl invoices.
Ah, yes, all makes sense now!
I did not appreciate the detail with the routing node in the interview enough. :)
Basically, with HODL invoices the oracle and the counterparty is the same entity.
But with HODL contracts, the oracle is a third party (a routing node).
But the max HTLCs in flight thing is pretty easy to solve -- just open up another channel. The max HTLC limit is something like 425 htlcs per channel, which seems like a very high number to me, especially because, if they are all in use, that means your service is very popular, so you can probably easily afford to just open up another channel and get 425 more HTLC slots.
Ahh, interesting, also makes sense!
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