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It is not my job to do this for you. But I'll help you with some basics.
  1. Specify in your whitepaper the exact mechanism of randomizations, they should be public APIs / oracles.
  2. Change the code of the game so that addresses/clues/valuables are linked to the public randomizer. This is so that no one on in your team can know the addresses in advance. Everything is made up as the game opens. That makes it provably fair.
  3. Finally, take a SHA256 of your code and upload it now. When the game is done, you must upload the real code, and we will see that it did not change.