Forwarding the announcement post from our discord:
Satlantis Community,
First of all I want to thank you all for playing and supporting Satlantis for nearly a year now.
Mojang, the developers of Minecraft, have contacted us stating that we must remove the play-to-earn functionality from the server.
What does this mean for the future of Satlantis?
This sucks. There’s no getting around that. But,
SATLANTIS WILL LIVE ON
“The Game That Shares its Profits with Players” works. And it works well. All of the time, money, and energy that we put into this game together will not be forsaken by a few dinosaurs at some conglomerate. We will be porting the Satlantis community to a platform that encourages innovation, instead of stifling it. We are currently exploring platform options and I will keep you all updated in regards to that.
What does this mean for you, the player?
We will continue to do right by the players that make this all possible. All of your sats in-game will be honored. Please submit your withdrawals and I will work through the weekend to ensure they are processed. All of your ASICs will be ported to the new platform, as well the prize pool, your premium battlepass status and all other progress and data that is possible to transfer.
The minecraft server itself will continue running(without any pay-to-earn functionality) for the foreseeable future. This is to ensure the transition to our next game platform is as smooth as possible and allow you all to continue enjoying the great world you’ve built.
Stay tuned to our discord for further updates.
🤘SATLANTIS WILL LIVE ON🤘
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Sad.
Would you be willing to continue the project on top of Minetest? It's open source and with a sizable community.
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We're considering it, but one of the maintainers of minetest plays on Satlantis and he doesn't feel its production ready for what we're trying to do
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I was a minor admin for Civcraft, and we went through something similar to, but less serious than, what you guys are going through now. After a year of runnning the Civcraft server with 300 players everyday in 2011 (or 2012, I forget), it was decided that Minecraft was too slow and too limiting.
We looked at Minetest, but it was way too rough at the time. And it still has security issues that will be difficult to address. The other Civcraft admins started developing a new engine. Despite having a lot of really good ideas, development ultimately failed. It turns out that programmers often don't make good businessmen.
I recommend setting up an email newsletter so you can inform players whenever you get Satlantis working on a new engine.
By line count, Minetest is written mostly in C++, so it will likely be a while before it could be made production ready. A complete re-write in an entirely different language may be necessary. I recommend writing such an engine entirely in a higher level language, such as Common Lisp. There are so many things that Common Lisp does for you that C++ and Java simply can't do without a huge amount of work (hence why Minetest will take a long time to be production ready, and why Minecraft in Java was limiting).
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Then why not contribute to that codebase? Only by making it production ready can you then truly call it your game
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