The one I liked the most is "Finite" for giving an end to interactions that can be either addicting or overwhelming to users.
I tend to become extremely passive online after some time because I can't keep up with everything and end up feeling bad for leaving important discussions unanswered.
Oh man this is cool. I immediately tried to find who made it.
It was created by Jon Yablonski who apparently works at Mixpanel which I hadn't visited for awhile; the home page animation is exciting ... 3 ... 2 ... 1 ... and I bought another book.
It's surprising how toxic some behaviors can be and how I took them for granted in games and apps, some of those pattern are something I implemented myself without much thought in my work too.
This side was an eye opener for me.
Another thought that went through my mind as I read the site is how some of those pattern will never ever land on any mainstream software since they care more for money that people.
I definitely think we can end up unconsciously creating/copying dark patterns.
I need to spend more time browsing the site. Surprisingly, the site is poorly designed for learning. It's pretty but consuming it is difficult. I'd prefer a huge list with examples all on one page.
I'd be interested in hearing how you like the book. I've been working through this one which has been pretty instructive for me, though some of the examples are a bit dated
Interesting concept. Browsed through a few of the high-level ideas and was struck by "Resilient":
Gonna be pondering this one for a while
The one I liked the most is "Finite" for giving an end to interactions that can be either addicting or overwhelming to users.
I tend to become extremely passive online after some time because I can't keep up with everything and end up feeling bad for leaving important discussions unanswered.
Oh man this is cool. I immediately tried to find who made it.
It was created by Jon Yablonski who apparently works at Mixpanel which I hadn't visited for awhile; the home page animation is exciting ... 3 ... 2 ... 1 ... and I bought another book.
Glad to hear!
It's surprising how toxic some behaviors can be and how I took them for granted in games and apps, some of those pattern are something I implemented myself without much thought in my work too.
This side was an eye opener for me.
Another thought that went through my mind as I read the site is how some of those pattern will never ever land on any mainstream software since they care more for money that people.
I definitely think we can end up unconsciously creating/copying dark patterns.
I need to spend more time browsing the site. Surprisingly, the site is poorly designed for learning. It's pretty but consuming it is difficult. I'd prefer a huge list with examples all on one page.
True, but the content is good enough to let me dig anyway.
What's important is now I'm aware of the existence of the "Humane by design" concept.
From now on I have a new term to search for to aid my self-development journey.
It is remarkable how far a name/concept can go on its own
The right concept is like a key to a treasure chest we didn't know we had.
I'd be interested in hearing how you like the book. I've been working through this one which has been pretty instructive for me, though some of the examples are a bit dated
I'll report back. I haven't found a UX book that scratches my itch which is surprising because writing is like text UX.
This book's explicit psychology focus, paired with some of the online content available from the author, gives me hope it might be really good.
Thanks for sharing this.