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Relays would set such a limit. This is not handled by the game.
Would this scale for a more complex game, let's say 20 events per second or something like that?
So I would say yes, as long as the used relay supports that. This game uses kind 30 events which aren't standardized yet. The NIP PR was recently closed because of inactivity.
Relays would set such a limit. This is not handled by the game.
So I would say yes, as long as the used relay supports that. This game uses kind 30 events which aren't standardized yet. The NIP PR was recently closed because of inactivity.