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Yeah, a friend of mine dodged a bullet. He decided 1-2 years ago to use Unreal for his new game because Unity wasn't as easy to use as Unreal when it came to networking code.

Snippet from our conversation:

me:

are you using UDP? I think that's common when it comes to p2p games

him:

dude, I have no idea lmao

me:

okay, crazy, I didn't know it's that easy to work with lol

him:

seriously, it's literally just calling a function that creates a host session with a parameter
done
everything else is handled by the engine
there are trade-offs but it works for us

me:

crazy

him:

i think that's a key point if you use unreal for indie games. unity was a lot less helpful when it came to networking