I think competition is fine as long as it's more about fun and learning.
It seems like competitions are never only about fun and learning, but the competition SN probably wants should maximize both. So perhaps the answer to "What can we expect to see when there's too much of it?" is that fun and learning decrease.
I'm curious how that would show up, good or bad, on SN.
100 sats \ 1 reply \ @ek OP 2 Apr
So perhaps the answer to "What can we expect to see when there's too much of it?" is that fun and learning decrease.
Ah yes, I didn't answer that question directly but I agree.
I'm curious how that would show up, good or bad, on SN.
I think it shows up indirectly when there is consistently more discussion about rewards.
However, it's hard to tell if the current increase of discussion about rewards since MSMv1 is really related to less fun and focus on learning since naturally, there will be more discussion right after changes and the bigger the changes are, the longer the discussion continues.
Since v2 isn't that big of a change from v1 compared to v1 to daily rewards, it will be interesting to see how the amount of discussion evolves over the month.
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I think it shows up indirectly when there is consistently more discussion about rewards.
I guess we could count the number of posts and comments about MSM. I'd love something more direct though. The line between the dots of something specific being discussed often and the site being less fun and educational is faint for me but I also don't have suggestions that aren't indirect in their own way. Most of the suggestions I'd make would be the indirect measures this post correctly identifies as indirect!
The challenge is interesting though. How can we measure fun? How can we measure learning?
I've discussed measuring learning here before, but I didn't have any great ideas. The best one I had was measuring the deviation of people's zaps from their personal standard in comment threads.
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