What are the key challenges you’ve found, interacting with Apple and Google around lightning & gaming apps? (Is that the case also for other platforms?)
And how would you recommend indie devs overcome those to build a mass-market game (or gamified experience) with staying-power?
Unfortunately, this is still a bit of a grey zone. With Google, we've really had no issues. With Apple, it's a bit hit or miss - most games are just fine, but sometimes updates will get rejected by the App Store and appeals or minor changes are necessary. We are working on education Apple and have made some progress there, even recently getting told by them that ZEBEDEE is officially OK by their guidelines. However, each game or app gets evaluated individually and sometimes there are setbacks where we unfortunately can't help directly. We do also help partners with best practices to avoid this.
Example: Apple doesn't like you doing something called "cash for task", where you would directly pay a user to do something - like "click here and get 10 sats". But if you make it random, it's allowed. So "click here to spin the wheel and you may get 10 sats or 100 sats or nothing." That's why you see so many of these randomized reward mechanics in Play and Earn games.
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Interesting. Thanks for the clarification on that. Useful info for those considering potential new apps & experiences
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