Do you think we are looking at it wrong? Most people in bitcoin look at Bitcoin as something people want. And by putting Bitcoin in games as a way to get Bitcoin its a way to satisfy this demand, and the assumption is it will be a success because everyone wants Bitcoin, right?
But probably 99% of the world dont want Bitcoin. So what if instead we looked at Bitcoin as a tool, and that way try to increase demand for bitcoin?
For example the Silk Road used Bitcoin as a tool and ended up being a major driver of adoption back in the day. Many people just got Bitcoin to be able to use Silk Road, they werent particularly interested in Bitcoin in itself, this was something people decided to investigate after the fact, and ive seen several stories of people who later become very interested in Bitcoin, after initially just having to get it in order to use Silk Road.
So i am not suggesting to create another Silk Road, but market places and services where Bitcoin is used a tool to facilitate the trade and what not and essentially exist more or less in the background only.
I think you got it exactly right. It's not about Bitcoin, it's a about utility. We don't use Bitcoin because we're Bitcoiners (even though we are)... we use Bitcoin because it is the best form of money for the job. You can't use USD to send a fraction of a cent to a gamer in India in real-time and give them the ability to also spend it instantly. And tokens just aren't the same, because they simply aren't money. Most people using ZEBEDEE don't exchange their Bitcoin - they spend it online as Bitcoin. Easy to do these days.
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