A month or so ago I posted here (#812404) about my first game. I was so happy with the response from stackers that I decided to try making another.
This one is also inspired by a classic from 1979 - Lunar Lander. Like my first game, I couldn't resist giving it a Bitcoin theme, but it's a pretty tenuous connection really.
Like the previous game, it's designed to be played in the browser, but you'll need a keyboard so it's not for mobile.
Here it is - hopefully someone enjoys it, and good luck!
https://github.com/BXL909/BXL909.github.io/blob/main/ASICLanderCard.png?raw=true
It plays on older hardware without a GPU, I love it! Really fun and challenging. Love the projected flight path line, the Bitcoin/sci-fi lore. I'll be replaying again and going for a higher score. Thanks for the fun!
I love that you love it! Thanks!
Did you try my other game?
On ASIC lander, I think I get an advantage using a computer without a GPU-- I think the ship flies slower lol. I just beat my previous best. 3470 ZH/s!
ok, I've just added 'performance mode' to Hashteroids π If you get the chance it would be great if you could see if that makes it playable? This new mode massively reduces the number of particles, removes the nebula effects, etc.
Oh cool! That makes Hashteroids playable for me, thank you! That's a really fun game! Just played two rounds. My only complaint was the shield sound effect-- I think it's way too loud.
I've been enjoying performance mode on ASIC Lander too. Still get lag spikes every now and again where it feels like I'm flying in slow motion, but it's a big improvement. Love easy mode and the gravity adjustment too.
Love to hear this, thanks! I've done another game since (2048 Sats), and will be releasing another project later tonight (not a game)
Awesome to hear you're still playing this! :)
I've just released my third game (#864854). Now I'm going to go back to both Hashteroids and ASIC Lander and see if I can give them both options to make them a bit less demanding for lower spec computers.
Cool game! So addictive. Love the ACME reference :)
Thanks for trying it! It's so nice to hear when someone appreciates it :)
Canβt wait to play! (On mobile right now)
good luck!
This is so hard
Difficulty / challenge was one of the hardest things to get 'right' (I don't claim to have actually got it right!). The game has no enemies, no increasing levels of difficulty, etc. so the only skill required is that of being able to fly and land the rocket. Personally I find it too easy, but I've been flying the rocket around for a while now during development and have got pretty adept at it.
Fun game!
thanks for trying it!
Awesome. I'll try it out when I'm not on mobile.
thanks, will be interested to hear what you think!
I've updated this to v1.2
The main improvement is the ability to customize the gravity strength to how you prefer it. Also added 'performance mode' which disables/reduces a number of the effects
I've added an 'easy mode', which makes landing far more forgiving. I think it makes it too easy but people on Reddit have complained that it's too hard.