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15 hours in, it seems like an improvement on Civilization VI's missteps.
Making the seventh Civilization game is a tall order. With six prior entries, each with a different flavor, it's challenging to create a unique identity to get people to buy it while ensuring it’s familiar enough that it doesn’t drive long-time fans away.
This week, I spent 15 hours playing Civilization VII—which is slated for release next month—through two of its three ages: Antiquity and Exploration. That’s enough time to know that this is the most radical overhaul yet in a single new release without any expansions.
Regardless, my initial impressions are that this is also a return to form for the series. Like many others, I had many gripes about Civilization VI. To be clear, VII isn’t a reset to pre-VI times; many concepts introduced in VI (like the hex-based city district system) are revisited and refined here.
But there’s a lot to like here for new and old players if you have an open mind. A full review is coming early next month, but for now, here are a few initial observations from a long-time Civilization geek.
I'm interested to see what it's like. I really enjoyed IV and V. I'll probably pick it up once they remove Denuvo or it goes on a major sale.
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I've heard of Denuvo, that's to protect against piracy, right?
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Yes, that is the reason they use it. I dislike DRM of any kind, but some of the Denuvo products are particularly invasive, so normally choose to wait until it gets removed before buying the game.
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What do you mean about being invasive? How long does it usually take to remove Denuvo?
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The worst forms of it run at the kernel level and can view anything done on the entire system to make sure people aren't bypassing restrictions. I don't think the version they're using here is quite that bad, but I still don't like to support it.
Not all game publishers remove it, but some will get rid of it after the initial sales start slowing down.
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