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Executive Producer Dennis Shirk talks with Ars about the state of the game.
A month ago, Civilization VII launched to generally positive critical reviews, but user reviews on Steam and Metacritic weren’t nearly so positive, at least at first.
Take a look at the Civilization subreddit, and you’ll see a general consensus: The bones of this game are great, and even most of the radical changes to the classic formula (like breaking the game into much more distinct ages) are a welcome refresh.
On the other hand, there’s a sentiment that players are disappointed that some expected features are missing, some gameplay elements need additional polish, and most of all, the user interface was a bit of a mess at launch.
A month later, developer Firaxis has already released a few patches and has more planned. As the game’s state continues to evolve, this seems like a good time to check in on it.
I spent some time in the Civ community and spoke with Dennis Shirk, the game's executive producer, to learn how the launch went, how the game has changed since launch, and what its next steps are.
I'm definitely waiting a few months before diving in (which I almost always do with games nowadays.)
I have plenty of backlog anyway, still need to finish my 5 separate runs of Baldur's Gate 3.
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That's a solid strategy. These games always launch with bugs that get ironed out over time. Civ 7's already had about 5 updates, one planned and the rest for bug squashing. I've clocked 72 hours on the second difficulty level, snagged all the wins, and completed all the legacy paths in the three eras. It's super addictive if you're into this kind of game.
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