Interesting article about integrating AI into workflows. It's about art resources in game development, but the discussion is broader than that. People are worried about losing their literal jobs, including the "loss" from things they love being automated or corrupted.
These are worthy things to worry about, but note the usual ratchet pattern: a person fixates on a role or identity and then jealously guards encroachment on it. This is the fundamental issue. Surface-level critiques, about how AI does a bad job at making art or whatever, are stupid and short-sighted in the usual way. Insofar as they are true, they will not remain true for long. It's an idiotic place to hang criticism.
The better critique is the humanistic one that a bunch of important stuff has no projection in economic analysis.
Things like:
- feeling useful
- taking joy in the act of creation
- self-expression
- dense interactions with other people
- a sense of ownership in the process
are not economic goods. At best (or worst) they're correlates (or anti-correlates) of economic activity.
The real issue is that non-economic activity is illegible to the Great Computation that runs the world. What makes it tricky is that these people only have jobs because they've found a local ecology to inhabit that is not illegible, which renders suggestions to burn it all down, or to overthrow capitalism pretty questionable.
After the overthrow of capitalism, the art directors for game companies are probably not going to like their allotments.