A reason why I am worried this might take a while to catch on is there is a perception that interoperability is bad.
Think of a video arcade. You put a dollar into a machine and get back 4 tokens. The games can take quarters just as easily, but they frequently don't.
Also reminds me of in-game item NFTs. This idea that all these different companies would let a sword from someone's game and a helmet from someone else's game be used on their game rarely happened. No game designer wanted to lose the chance of selling their own in-game item NFTs.
However, history shows that interoperable open networks beats walled gardens. I can earn sats playing THNDR's solitaire, and tip someone here, who tips someone on fountain, who hires someone on stakwork to do a transcript, etc. Everyone elses work makes others' projects more valuable.
good point.
in seth’s example, the “network coordinator” seems like an entity worth eliminating. and of course, sats should be the standard.
instead of a 25% cut going to some company in the middle, i wonder if some open source coordination software could enable unencumbered access for all
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