I’ve been working on a small project called Sats & Survival — a playable game that simulates real-world financial decision-making with a strong Bitcoin lens.
The idea is simple:
Most people never get to feel the long-term impact of their money decisions. This game tries to compress that learning curve into something interactive, uncomfortable, and honest.
You manage income, expenses, time, and risk.
Short-term comfort often clashes with long-term resilience.
Bitcoin is treated as a tool for sovereignty — not a number-go-up mechanic.
This is early, rough around the edges, and very much a work in progress.
That’s why I’m posting here.
What I’d love feedback on:
- Does the core idea make sense?
- Does it teach something meaningful, or just feel gamey?
- What feels confusing, boring, or unnecessary?
- What would make you want to come back for another run?
If you find value in the idea or the work already done, feel free to stack some sats — it helps me justify spending more time improving it.
Playable here:
👉 https://sats-survival.lovable.app
Appreciate any thoughtful feedback — harsh is fine, honest is better.
My "High" Score:
Best run so far.
Maximized debt, bitcoin, and ramen lifestyle.
I was hoping for an action option of: "Sell all your chairs"
Similar here, except went off ramen and got a business to reduce having to dip into mah stack. (Less stressed lifestyle = better business returns)
The key thing is having at least one timely reset when loaded up on debt.
Damn
Yep. Two were fairly early. Used the first one to cash out some sats for a business, the second one to squash the debt.
Easy game after that. The other resets just pumped the stack.
That mechanic might be a bit overpowered.
Nicely Done.
My 2 sats:
Interesting idea!
Begin Simulationon the first screen and thenI understand -- Begin simulationon the next screen.As a light suggestion, I wonder if you couldn't dispense with the two opening screens which are text heavy, and introduce the player to a "tutorial" version of two turns (or more) of the game where there are only three actions and a few little visual nudges give the player a sense of what they can do / how to play.
Obviously, if the player has already played the game, it'd be great if the browser remembered and skipped this.
Light suggestion no. 2: you could potentially include some education about basic book keeping / accounting practices. I feel like this game could help make it clear what sort of financial numbers people ought to pay most attention to. Perhaps there's a marketing angle for you where this is a tool that helps people get good at book keeping.
Let me check that out, I will send you reviews
The game is good, it has a fairly comprehensive tutorial that explains the process you have to go through, so I created my account to try it out.
Although you have a good game on your hands, allow me to give my opinion on what I would like to see so that future players, including myself, don't get lost:
Otherwise, I liked it. I like these types of games that simulate the reality of the economy.
sounds too real right now