pull down to refresh

Interesting idea!

  1. I was a little overwhelmed by all the text on the two opening screens. And a little confused why the yellow button says Begin Simulation on the first screen and then I understand -- Begin simulation on the next screen.
  2. Once you get into the game there are a TON of actions. This is cool. I can see how this simulation could get very complex quite quickly.
  3. I played five turns. It felt like there was a lot more to the game that I could explore. This was a good feeling.

As a light suggestion, I wonder if you couldn't dispense with the two opening screens which are text heavy, and introduce the player to a "tutorial" version of two turns (or more) of the game where there are only three actions and a few little visual nudges give the player a sense of what they can do / how to play.

Obviously, if the player has already played the game, it'd be great if the browser remembered and skipped this.

Light suggestion no. 2: you could potentially include some education about basic book keeping / accounting practices. I feel like this game could help make it clear what sort of financial numbers people ought to pay most attention to. Perhaps there's a marketing angle for you where this is a tool that helps people get good at book keeping.

some territories are moderated