I looked into that actually. Surprisingly it's more difficult than it should be to make the lines thicker due to limitations in webgl. It seems like people had a few tricks to get it to work, but there might be a performance cost. Will look into it probably later on.
I think hovering on the lines is for sure possible. I just didn't get around to implementing that yet. For now if you click on a node, you can look at the node properties pane and expand the connected_channels property to get info about them.
The donation link should be back up. I guess I need to work on making that more reliable too. Also thank you!
Ah, I see, that's a bummer. Don't know much about webgl but will definitely be learning a bit by reading your source code. I saw the right pane but couldn't click nodes there, still very nice to see this detail.
I feel your service has the potential to be better than 1ML honestly.
Donation link works now :) sent you some sats, in fact, 8!
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I appreciate you taking a look at the source code. Also really appreciate the sats!
There are a few issues with clicking nodes, but you can also search for nodes and it will effectively be the same thing as clicking. What platform did you test on, mobile? Clicking on nodes is not exactly refined yet for that platform. I think I need to detect touch events vs click events for that case. Oh also the side panel doesn't show up on mobile yet.
On desktop though it should work as expect (more or less).
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