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Great advice.
I especially like:
"There are many paths to success. Most of them are not a straight line. It's possible to build a game dev career if you really want it badly enough or you can come up with some hybrid approach making games in your spare time alongside a day job."
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Wow this is gold, thanks for sharing!
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You're welcome. Best of luck with your game dev endeavors.
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I've worked adjacent to the game development industry for most of my working life. What does that mean? Well, I've made and published games, worked on game development libraries, contributed to open source game dev projects and created my own art assets and so on.
But I've never worked at a big game dev company. I had a job interview at one once but then I got a job at a regular desktop and web dev software company and that was that.
At one point I got burnt out and almost quit game dev forever. I took a year off and didn't do any game dev stuff at all.
Then one day I realized that I really do just enjoy game dev as a hobby. Not taking it too seriously and treating it as art was one of the best things I ever did. Surprisingly, I get more done now than ever before and most importantly I enjoy it again.
My advice after this experience goes like this...
Okay, that's the general thousand foot view advice out of the way. Now for something a little more practical you can start doing right away.
Make a small game and publish it on itch. It doesn't have to be great. It doesn't have to be unique. You can clone another game and put your own twist on it if you want. You don't have to charge money for it. The goal is simply to get someone... anyone to play your game and provide feedback. That's harder than you might think and yet you'll learn more through that experience than you'll get from any school or tutorial video.
Once you've actually published a real game, any game, you've go the ball rolling and you can move onto the next or decide to do something else with your life.