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Overall, you’ll have a lot of fun. :)
Oh, and don’t make too many assumptions at how exactly your players are going to solve some challenge. Often they’ll surprise you with an angle you didn’t consider. Don’t try to push them too hard to what you planned, it’s frustrating to the players, rather roll with their ideas when they make sense.
And if you have any puzzles in your game, leave enough hints, sometimes the players just staunchly walk past a hint that you felt was super obvious. In my experience, planning for three different ways of getting a piece of information or surmounting a challenge tends to ensure that they figure it out.
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Generally, my preferred way of organizing the game is to drop the players into some sort of world where something is already going on, and there are at least two NPCs or factions pursuing an agenda that would eventually lead to some shift in the social landscape, but the players happen to stumble on some whiff of that and are either going to be affected by it, or in some other way invested, and in a good position to do something about it.