This is a bit of UX question - in Zeus (and other apps) there is always some new thing, interaction or new concept that you have to introduce to users, give it a name and a label in the UI.
What is the right number of new concepts that single application can reasonably introduce? When is it too much? Do you have experience with users giving you feedback on complexity of the UI? Have you ever thought about the UX from this perspective?
Great question.
There's an enormous amount of complexity in building an app like this - especially in the stage LN is right now, which I feel is a stage of protocol divergence, where people are being more experimental and seeing what works and what doesn't.
One approach we're going to try - for some of the experimental stuff that hasn't been ironed out by protocol devs 100% - is to tuck that functionality into an experimental section that casual users won't have to wade through. Expect something like this for initial BOLT12 support.
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