11 sats \ 0 replies \ @ugmug OP 22 Nov 2021 \ parent \ on: Satoshi's Realm: a conceptual idea of using sats in an MMORPG bitcoin
Player-provided services, like repairs, upgrades and item creation, would be based on the level of the job. Where I see the game devs having control is the "drop rate" of raw materials in the form of how many monsters spawn in an area, how fast they respawn, and the same with materials dug out of the ground. That could be adjusted based on server size similar to a difficulty adjustment.