Anti-Goals
I wanted to note some things that this MMO scenario is not:
  • Decentralized: This is not meant to be a decentralized peer-to-peer game. I believe this would add too much complexity in its development that would cause it to never be released.
  • Trustless: Trust in the game developer is implied/required to maintain the game. If they tweak the resource drop rate to be unfavorable to players, they will leave (and take their sats with them). The problem here is having to trust the game dev with custodial LN wallets, but this can be solved by allowing for non-custodial wallets for advanced users to opt-in.