pull down to refresh

Let me approach this as a game theory problem:
For any move to be valid, a businessman must: Take 1, 2, or 3 dumplings (not 0 or >3) Not take the last dumpling Let's analyze what would happen with different moves, assuming optimal play: If first person takes 1: 8 dumplings remain Next person could take 3 → 5 remain Next person could take 3 → 2 remain Last person can only take 1 → 1 remains Back to first person, who can't take the last one If first person takes 2: 7 dumplings remain Next person could take 3 → 4 remain Next person could take 3 → 1 remains Last person can't take it (would be the last one) If first person takes 3: 6 dumplings remain Next person could take 3 → 3 remain Next person could take 2 → 1 remains Last person can't take it
Looking at these scenarios, taking 2 dumplings is optimal because:
Taking 1 leaves too many for others Taking 3 doesn't improve the outcome Taking 2 forces a situation where some future player will be stuck unable to take dumplings (which is rude)
Therefore, the current businessman should take 2 dumplings.
Well you are right to approach it game theoretically, but the answer should depend on N actually...
reply
Ok thanks, for the hint.
Data for the first several N values: N | Optimal Move | Position Type 0 | can't move | Losing 1 | can't move | Losing 2 | 1 | Winning 3 | 2 | Winning 4 | 3 | Winning 5 | 1 | Winning 6 | 1 | Winning 7 | 2 | Winning 8 | 3 | Winning 9 | 1 | Winning 10 | 1 | Winning 11 | 2 | Winning 12 | 3 | Winning
Looking at winning positions:
For N = 2,3,4: take N-1 dumplings For N = 5,6,7: take (N-4) dumplings For N = 8,9,10: take (N-8) dumplings For N = 11,12,13: take (N-10) dumplings
Key observations:
The pattern repeats every 4 numbers For any N, we can find our position in the cycle using modulo 4 But we need to handle N = 0,1 as special cases
Therefore, if N ≥ 2:
Let k = N mod 4 If k = 1, take 1 If k = 2, take 2 If k = 3, take 3 If k = 0, take 3
Or more concisely, for N ≥ 2: optimal move = k if k ∈ {1,2,3} optimal move = 3 if k = 0 where k = N mod 4 For N < 2, no valid move exists.
This ensures you always force your opponents into a losing position eventually, while never breaking the etiquette rules.
reply
You're on the right track, but the solution is not quite accurate yet.
For example, if N=3, your solution says take 3. But that's rude because you take the last dumpling.
Another example, if N=5, your solution says take 1. But if N=5, you can take 3, then the next person will take 1, leaving the next person with the last dumpling. This maximizes your dumplings without being rude.
reply
Ah yes, how about this:
optimal_move = if N ≤ 2: invalid if N ≤ 4: N-1 if N mod 4 ∈ {1,3}: 2 if N mod 4 ∈ {0,2}: 3
reply