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Wow, this is really good! It has a nice story that makes sense, the graphics are really well done and the gameplay is easy to understand.
Some unsolicited feedback: I think you can integrate the story more into the gameplay. I was expecting to protect a planet but it looked like I was just floating in space and destroying random innocent asteroids. Maybe that would make the game too difficult, but an additional lose condition could be a planet that get hits too many times?
A fun idea might be to integrate gravitational slingshots in some way but maybe that wouldn't be very approachable for most players.
Great feedback thanks. I spent a while having the same thoughts about the planet (we're protecting a planet, so where is the planet!?). It still bothers me, and I'm not surprised you picked up on that. One thing I considered was a 'Missile Command' (remember that?) bonus level every now and then.
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Same era. Missile Command. Yes, I remember. Maybe there is a black hole that asteroids enter if you they are on the path. As the count builds up and gets critical, you have to enter it which brings you to a new gameplay mode that shows you the asteroids raining down on the planet that you defend much closer to home (missile command). So the story line is, intercept the asteroids in deep space, but if they get too close, defend the planet as the last resort. Clear the asteroids and re-enter the portal to go back into deep space to defend from further away.
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I love this idea for weaving it in to the existing game/story. I'm going to give this some real thought - maybe it can be implemented just as you described, or maybe it's an excuse for a whole new game!
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