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33 sats \ 2 replies \ @BXL909 OP 17 Dec \ parent \ on: Nervously announcing... I made a game gaming
Great feedback thanks. I spent a while having the same thoughts about the planet (we're protecting a planet, so where is the planet!?). It still bothers me, and I'm not surprised you picked up on that. One thing I considered was a 'Missile Command' (remember that?) bonus level every now and then.
Same era. Missile Command. Yes, I remember.
Maybe there is a black hole that asteroids enter if you they are on the path. As the count builds up and gets critical, you have to enter it which brings you to a new gameplay mode that shows you the asteroids raining down on the planet that you defend much closer to home (missile command). So the story line is, intercept the asteroids in deep space, but if they get too close, defend the planet as the last resort. Clear the asteroids and re-enter the portal to go back into deep space to defend from further away.
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I love this idea for weaving it in to the existing game/story. I'm going to give this some real thought - maybe it can be implemented just as you described, or maybe it's an excuse for a whole new game!
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