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Maybe. Every new variable we add increases both complexity and attack surface. We can experiment with it though. Nothing is off the table really.
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Maybe. Every new variable we add increases both complexity and attack surface. We can experiment with it though. Nothing is off the table really.
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I like the idea. Is it possible and reasonable to make a mix of both for the ranking mechanism?
A bad actor now needs more effort(create several accs.) and has to put more value(sats) in to push his own stuff