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Yeah I feel that. I only know the concepts, but some user friendly stuff could go a long way in usability before you have to build something that's "to a t" perfect prediction market. Just start out with 4 or 5 buttons and take it from there: no clue, doubtful, neutral, positive, absolute
Then some concepts such as "double down" or "reverse order" if the user changes their mind or is more confident.
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how sure are you?
to make it more "intuitive" how the price is created. If you're very sure, you would pay a lot to gain a little. And the higher your price, the lower the amount the counter party has to bet against you so it's more likely you'll actually find someone to be your counter party. But as you framed it "if you're very unsure, you might win a lot" makes it clear that this isn't intuitive, lol