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28 sats \ 0 replies \ @k00b 3h \ on: Intellectual property, yeah or nah? AskSN
This was just posted #943406
The write up is concise/excellent.
People using OCEAN might be more likely to run their own nodes is my guess. It's also unclear how many individuals this is. They've found 11,860 blocks according to their dashboard so they're making <2 lightning payments for each block they've found.
My reply asked about zaplocker like functionality, expecting it to not require liquidity lockup, but that's probably not possible because the receiver needs to release the preimage.
I guess there'd need to be some kind of script on liquid that could release a preimage for a given hash when spent. idk
I thought about it a bit while reading this. Fundamentally the problem is that age restrictions and regulations (or any regulation that says who you can and can't have as a customer), when made the responsibility of businesses, make it so that businesses have to do stuff like this.
This was less of a problem in the analog world. When I enter a bar, I show my ID. When we try to do the same thing online, it's relatively invasive because your ID is now associated with everything you do, is stored for eternity, and is leaked or sold to who knows how many people.
Missing the
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in the link: https://archive.org/details/man-bites-dogI've programmed a tiny bit in Lua as it's trivial to embed the interpreter in C, so even beyond gaming in things like Redis it's used as a kind of extension language. Multi-language systems often involve calling routines written in C from more expressive languages for performance reasons. Lua is used for the inverse - calling routines written in more expressive languages from C.
What's nice about Lua is it's purpose built for this (in contrast to something like Ruby, which I've embedded in C very painfully). Writing a game in Lua sounds like a chore though. Reading over the interview, I'm surprised they don't regret it.